Cyberpunk and visual culture / edited by Graham J. Murphy and Lars Schmeink.

Format
Book
Language
English
Published/​Created
  • New York, NY : Routledge, 2018.
  • ©2018
Description
xxvi, 300 pages : illustrations ; 23 cm

Availability

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Firestone Library - Stacks HM647 .C93 2018 Browse related items Request
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      Subject(s)
      Editor
      Summary note
      "Within the expansive mediascape of the 1980s and 1990s, cyberpunk's aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today's realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk - from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games."--Provided by publisher.
      Bibliographic references
      Includes bibliographical references and index.
      Contents
      • Pt. I "Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and Back Again)
      • pt. I Introduction
      • 1.Beyond the Heroics of Gonzo-Journalism in Transmetropolitan / Christian Hviid Mortensen
      • 2.Embodying Failures of the Imagination: Defending the Posthuman in The Surrogates / Timothy Wilcox
      • 3.Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids Dream of Electric Sheep? / Graham J. Murphy
      • 4."Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion in Cyberpunk 2020 / Josh Pearson
      • 5."Silhouettes of Strange Illuminated Mannequins": Cyberpunk's Incarnations of Light / Pawel Frelik
      • pt. II "Tactics of Visualization"; or, From Visual to Virtual Cyberpunk (and Back Again)
      • pt. II Introduction
      • 6."My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise / Christopher McGunnigle
      • 7.Kusanagi's Body: Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex / Ryan J. Cox
      • 8.The History of Cyberspace Aesthetics in Video Games / Mark R. Johnson
      • 9.Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution / Stephen Joyce
      • 10."We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs / Jamie Macdonald
      • pt. III "Emerging World Orders"; or, Cyberpunk as Science Fiction Realism
      • pt. III Introduction
      • 11.1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision / Evan Torner
      • 12.Afrocyberpunk Cinema: The Postcolony Finds its Own Use for Things / Mark Bould
      • 13.Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange Days and Zero Dark Thirty / Anna McFarlane
      • 14.Cyberwar: The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema / Sherryl Vint
      • 15.Afterthoughts: Cyberpunk Engagements in Countervisuality / Lars Schmeink.
      ISBN
      • 9781138062917 (paperback)
      • 113806291X (paperback)
      • 9781138062900 (hardcover)
      • 1138062901 (hardcover)
      LCCN
      2017018657
      OCLC
      995805890
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